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The following task has a new comment added:
FS#424 - zombie dialogs in state 5
User who did this - Daniel-Constantin Mierla (miconda)
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Very likely the problem is that the second bye overtakes the first one. The first one will
be discarded then as retransmission, not completing the callbacks...
for the moment you can try to create transaction before BYE is handled by dialog. I will
look more at it with the first chance for a fix.
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